- Видео 412
- Просмотров 2 924 266
Activemotionpictures
Добавлен 1 май 2008
Anime 2D and 3D training using Blender and other software.
3D Animator & VFX Compositor
Full blog posts: www.3dcinetv.com/blog
Commissions for anime characters, DM me on Patreon: patreon.com/3dcinetv
3D Animator & VFX Compositor
Full blog posts: www.3dcinetv.com/blog
Commissions for anime characters, DM me on Patreon: patreon.com/3dcinetv
Grease Pencil Retro cartoon 2D animation (+Geometry Nodes!)
We'll use Blender to create a retro 2D cartoon character similar to the Rubberhose style in the 1930's. We'll use the real-time compositor and Geometry Nodes in an easy setup.
Get the files: patreon.com/3dcinetv
********* CHAPTERS *************
0:00 Presentation
0:43 Grease Pencil drawing timelapse
7:47 Grease Pencil modifiers
8:27 Origin point
8:40 Geometry nodes setup
12:41 Align instances to camera
14:12 Setup Z depth pass
16:14 Solid white fill for GP
19:58 Adding a background
******* STORE ******
gumroad.com/3dcinetv
www.patreon.com/3dcinetv/shop
Get the files: patreon.com/3dcinetv
********* CHAPTERS *************
0:00 Presentation
0:43 Grease Pencil drawing timelapse
7:47 Grease Pencil modifiers
8:27 Origin point
8:40 Geometry nodes setup
12:41 Align instances to camera
14:12 Setup Z depth pass
16:14 Solid white fill for GP
19:58 Adding a background
******* STORE ******
gumroad.com/3dcinetv
www.patreon.com/3dcinetv/shop
Просмотров: 214
Видео
Quick Motion capture in Blender using Quickmagic and expykit
Просмотров 762Месяц назад
⭐Register on Quickmagic.ai and get trial V coin credits: www.quickmagic.ai/register?code=3dmocap Get Expykit and support it's developer: ✨ballsandninjas.gumroad.com Get this model for Blender and Unreal 5: ✅ patreon.com/3dcinetv This is a 4-minute video showing you how to tag your Mixamo rig format to your Blender rigify rig using ExpyKit. The character in the video is Viper Sting. You can foll...
Solo Leveling (Shader Proof of Concept with Viper Sting)
Просмотров 789Месяц назад
⭐Get the model: patreon.com/3dcinetv Light vector for hair: ruclips.net/video/3DXeYmMjER4/видео.html 2D Stylized Anime Shaders in Blender training: ⭐www.wingfox.com/c/8560_34335_11091
Cuphead Anime Realtime Cell Shading Node in Blender
Просмотров 753Месяц назад
Get the BLENDER node in the video description, here: ⭐ruclips.net/video/XQsASM7TFWo/видео.html
Custom Light for Anime Hair (Blender 4.1)
Просмотров 4,9 тыс.Месяц назад
This video will show you how to create a custom light vector that makes hair react artistically for shadows for #anime models in #blender #3d CHAPTERS 0:00 Presentation 0:38 ViperSting model 0:45 HairTools addon 1:15 Hair Modeling 2:20 Hair UV unwrap 2:57 Vertex paint 5:50 Sharpen hair spikes after subdivision modifier 6:33 CUSTOM LIGHT VECTOR for HAIR 10:32 Smooth normals for hair and correct ...
The end of facial normal editing - Stylized Anime in Blender
Просмотров 6 тыс.2 месяца назад
We can art-direct shadows without the need for facial normal editing. ⭐Get the file: patreon.com/3dcinetv You can use your facial/mouth blendshapes in Blender and the shadows will never look bad. CHAPTERS 0:00 - Intro 0:44 - Basic concept 1:40 - Light threshold shader 3:38 - Shadow map 5:45 - Calculate offset 6:31 - Set Expression 8:12 - Application using head bone 10:55 - Final shader setup 11...
Quickmagic.ai⭐ Accurate motion capture video to Blender
Просмотров 3,9 тыс.3 месяца назад
Official website: www.quickmagic.ai Blender 2.92 download: www.blender.org/download/releases/2-92/ MMD Toolbox addon: github.com/powroupi/blender_mmd_tools Please click SUBSCRIBE, my channel has been shadowbanned because the lack of subscribing visitors. I want to make more videos but it's not worth it if there are no shares, comments or even "thanks". SOCIALS gumroad.com/3dcinetv patreon.com/3...
Yugioh 25th Century #Anime promos Reaction
Просмотров 9355 месяцев назад
#yugioh quarter century anniversary. Honest reaction to their anime PV. Which #Anime did you like the most? Check out my channel's video list to find the links for the files presented here. Thanks!
Blender to Snapchat AR (1/4)
Просмотров 7435 месяцев назад
As a Blender Foundation Certified Trainer, my job was to make sure to cover all technical aspects you might find when you integrate Blender into your pipeline. This is PART 1 of 4 video training series from Blender to Snapchat AR. Full course ⭐ 3dcinetv.gumroad.com/l/b2ar ⭐ PART 1 - Preparing your character (Modeling and Texturing) Files for the project (2020 September reward) patreon.com/3dcin...
FaceIT for Anime characters
Просмотров 2 тыс.6 месяцев назад
Face IT is a rigging addon to help you create the 52 ARkit blendshapes required for Vtubers in Blender. Get it here: ⭐ bit.ly/3nezlkc This video tutorial unveils the seamless process of harnessing Face IT to effortlessly generate the essential 52 ARkit blendshapes, empowering Vtubers to bring their digital avatars to life with unprecedented realism and emotion. Elevate your animation game and m...
2D Stylized Toon shader in Blender - (😉OC: Ghost)
Просмотров 3,5 тыс.6 месяцев назад
This is a quick preview to show you how to use Grease pencil strokes on top of your #3d #anime model in #blender. This model will be fully rigged and available for pledging patreons: ✅patreon.com/3dcinetv If you want to learn how to make this kind of character and style, check out my dedicated Stylized 2D Toon Shader in Blender course: www.wingfox.com/c/8560_34335_11091 As always, if you got an...
Level Up Your Art: Unleashing Thinner Lines with Blender Pencil+
Просмотров 4,4 тыс.6 месяцев назад
Level Up Your Art: Unleashing Thinner Lines with Blender Pencil
Create an Amazon Anime Catwoman 😻 in Blender
Просмотров 4,5 тыс.8 месяцев назад
Create an Amazon Anime Catwoman 😻 in Blender
3D Anime: How to install and use Pencil+ for Blender (Evangelion 3.1)⭐
Просмотров 13 тыс.8 месяцев назад
3D Anime: How to install and use Pencil for Blender (Evangelion 3.1)⭐
Mastering the Art of Baking Normals: Unleash Your Creativity with Stylish Fur
Просмотров 8908 месяцев назад
Mastering the Art of Baking Normals: Unleash Your Creativity with Stylish Fur
Chimeratech Rampage Dragon (Fan Animation) - CyberDragon deck
Просмотров 1,3 тыс.9 месяцев назад
Chimeratech Rampage Dragon (Fan Animation) - CyberDragon deck
Anime Metal Shader & Rig Types Revealed: Rigging Chimeratech Rampage Dragon in Blender 🐲
Просмотров 1,9 тыс.9 месяцев назад
Anime Metal Shader & Rig Types Revealed: Rigging Chimeratech Rampage Dragon in Blender 🐲
FaceIt Rig in 5 minutes⭐ EASY! (Blender addon)
Просмотров 18 тыс.10 месяцев назад
FaceIt Rig in 5 minutes⭐ EASY! (Blender addon)
Stylized Metallic Anime shader - CyberDragon (Yugioh GX)
Просмотров 1,6 тыс.10 месяцев назад
Stylized Metallic Anime shader - CyberDragon (Yugioh GX)
Blender stylized 70s Manga Shader (Koji Kabuto 3D model)
Просмотров 3,7 тыс.11 месяцев назад
Blender stylized 70s Manga Shader (Koji Kabuto 3D model)
2d Manga illustration Into 3d Mesh in Under 10 Minutes
Просмотров 6 тыс.11 месяцев назад
2d Manga illustration Into 3d Mesh in Under 10 Minutes
Animating in Blender with Depth: Unveiling the Power of ControlNet in Anime Rendering
Просмотров 4,8 тыс.Год назад
Animating in Blender with Depth: Unveiling the Power of ControlNet in Anime Rendering
Unlocking the Power of Stable Diffusion Normal Map and Inpaint (Prompt + Seed Tutorial included!)
Просмотров 10 тыс.Год назад
Unlocking the Power of Stable Diffusion Normal Map and Inpaint (Prompt Seed Tutorial included!)
Blender to Unreal 5 (Stylized Anime Shaders + Editing Normals) LIVESTREAM 🔔
Просмотров 16 тыс.Год назад
Blender to Unreal 5 (Stylized Anime Shaders Editing Normals) LIVESTREAM 🔔
Control Net - Stable Diffusion 🔔 Control the face expression using Blender
Просмотров 10 тыс.Год назад
Control Net - Stable Diffusion 🔔 Control the face expression using Blender
Blender 3.5 - Curve hair tutorial (Winged Kuriboh)
Просмотров 1,3 тыс.Год назад
Blender 3.5 - Curve hair tutorial (Winged Kuriboh)
Blender 3D Face normal editing timelapse (Lum Chan)
Просмотров 3,4 тыс.Год назад
Blender 3D Face normal editing timelapse (Lum Chan)
Blender 3.5 - Rigify Just Got Better! New facial controls!
Просмотров 9 тыс.Год назад
Blender 3.5 - Rigify Just Got Better! New facial controls!
Stable Diffusion Control Net - Use Blender 3.5+ to pose your model
Просмотров 46 тыс.Год назад
Stable Diffusion Control Net - Use Blender 3.5 to pose your model
Unbelievable Animation Trick: Link Rigs Automatically in Blender 3.5! | Galaxy Chan
Просмотров 2,2 тыс.Год назад
Unbelievable Animation Trick: Link Rigs Automatically in Blender 3.5! | Galaxy Chan
there is Alternative to Multisense OSC ?
I use mouse yo make characters.i need this tutorial. Please help me
Check out the grease pencil playlist here in my channel.
@@activemotionpictures thanks
sooo how are we supossed to get models if patreon has a limit? like you literally say "get the model in patreon" and you cannot subscribe because limit for files rank has been reach
you get the next available Tier. The 2 and 5 tiers are full. However, you can watch the video and recreate the function for your texture maps with the bone rotation.
Yes, I've notified this to Patreon, that there are available slots in a certain tier, but new users cannot get access to those, they say: If a Patreon cancels, but remains as a member, that slot is not available.
jam aint in strive
Anyone got a new link to the vmds?
Great tut...how would this translate to unreal engine?
I got great news: Not only it translates to Unreal, but with the retargeter we can do more fun stuff with shaders. I'm just looking at how to bring such expressions between the shader and the exact bone's euler transformations. Once I figure that out, I'll publish something ;)
@@activemotionpictures Thank you so much you're the most knowledgeable source on 3D anime on the internet...I really appreciate you Sir
Consider joining my Patreon to get Discord benefits to know even more about the anime process and 3d models.
Dude, I watched your courses, and they are terrible! Probably the worst course I've ever seen, no offense. The sound quality is poor, the images are bad, and the information delivery is sloppy. Please take a look at how other authors make their courses and redo yours properly.
I can't seem to find the "assign tweak collections" - It's there, but there isn't a plus icon to add the thigh.L - there are a series of grey squares - is there something I'm missing on my end that you could possibly shed some light on?
This is amazing...are there any tutorials you've made or channels you know of where they do this in unreal engine?
Check out my lives in my channel
@@activemotionpictures Will do Sir
Use a wave texture.
Hi. Had a question. My character has 1 to 90 morph targets. On keyframe 0 there is the base character and The first morph target corresponds to animation keyframe # 1 going upto 91 for each of the corresponding morph targets. My question is how can I automatically bake All the 91 morph targets to the keyframe so my program can reimport it with all the morph targets. Also I may have more than 91 keyframes if I need to incorporate a few custom morph targets. So my requirement to bake more than 91 keyframes may arise too. Many many thanks for considering. Also why did you remove the keyframes after the morph target were set?
When faceit creates the 54arkit blendshapes it does it by creating actions. Those actions get baked to morph targets (aka Blendshapes). If you only have blendshapes without controls, there is no way to export them (as actions) or use them (as actions). In this case, face it can go back and recreate actions for the facial poses if you have not baked them to blendshapes, and can also revert to actions after you've baked if you regenerate a new set of (action) facial poses *if you have not removed the facial rig*. In addition, only after the user removes FaceiT setup rig and controls, the operation to go back from baked blendshapes cannot be undone (or edited).
@@activemotionpictures Many Thanks for responding. Let me understand the response.
how do u add it to blender. I did the usual add-ons and it said successful but I dont see the faceit tab
It works up to blender 3.6
@@activemotionpictures I tried it for 3.3 and 3.6....it does not show up
@@activemotionpictures no it does not work in 3.3 or 3.6
cool, thanks for the info
What is the software for the animation?😮
Blender. Your scene is 3d, but you can 2D draw creating (shift+A) in the viewport > grease pencil object, and start drawing. Check out my channel's Grease Pencil playlist to learn from scratch.
Do here the video to learn from you
cab the grease pencil follow a rig?
Yes
@@activemotionpictures but i did mine it doesnt deform along with the mesh
how to learn this?
Check my grease pencil playlist on my channel.
MMD CREATORS EATING WELL !
So it only works on pmx files?
Question- how 3d textures are used in modern anime? And what are its limitations I have lot of questions to ask and vide idea to suggest😅
Any texture that looks like a computer pattern, should be simplified so it looks like a human did it. Procedural painterly strokes for backgrounds work well.
@@activemotionpictures arigato gozaimash
Will this work in blender 4.1??
Join their discord and ask them
Join their discord and ask them
@@activemotionpictures ok
i cant seem to find the convert materials for cycles button in mdd, any idea?
Hello, could you share your video reference ? The girl is hot😂 Tks
Good workflow!
Need tutorials
I love this anime so MUCH!!! My fav twist when the dragon were the good guys all along. Thanks for uploading this video. <3
I wish they did a second season. The robots were amazing, not to mention characters and story+
That is very cool and I hope if your channel pops off you will get a little rid of the bg noise. Cause this is exactly what I was looking for
TY!
At the 43sec mark... What am I looking at?! The letters look scrambled.
This video is an early prototype. Read the video description for the FINAL NODE SETUP url video.
@@activemotionpictures Ah.
Do you have any tips for the hairtools addon
Yes! And I will be posting a dedicated video, soon.
@@activemotionpictures you are the GOAT!
Nice
Osum
Nice !!!!
I hope you can use this setup for your blender anime characters :)
@@activemotionpictures Surely, and thank you !
Great tutorial as always
Thank you
Get the completed file here ⭐patreon.com/3dcinetv
how do i find my port number for specific aplication..
bro can i send you a mail showing you a picture of the character im working on and see if u can give me some tips about how to rig that model thats driving me insane. Btw great tutorial man this one ring a bell on my head a gave me an insight about how i should tackle the problem im currently having.
I am always sharing advice on patreon.com/3dcinetv - which also gives you access to Discord benefits
Did you ever find a solution to this? If so you could describe the solution? Cheers !
I don't exactly remember (after all these years) but it had to do with the order of operations. I was using "Animation" instead of "Modeling" at the top bar. Then I moved those operation modes in the the cloned head. And I also remember unparenting the main head bone from all the null reformers. The original head (and it's weights) will drive the cloned head deformation, and there should be no double transform.
@@activemotionpictures -- Ah OK sure, that makes perfect sense. BTW - thanks so much for the kind reply. Cheers M8 !
Thank you very much for this!!!
How do you actually get this working in a game engine like Unity or Unreal?
Because you can offset the U value by the rotation of the head bone.
Learned even more than I was searching for, great tutorial!
do you happen to know what the diversity map does?
Is it a black and white map? Either the thickness of the rim light or the thickness of the outline. Describe what you refer to with " diversity".
@@activemotionpictures when ripping from GBVS Rising the characters have a "bloom" and a "diversity" map. bloom is obvious but i was wondering if the diversity map had anything important. maybe its a Rising specific thing.
amazing!
Thank you for the great (as always!) tutorial. What method do you think is better, this one or your Guilty gear one? However you interpret better, that is.
This video was higly requested as to how to stylize the shadows easier. It also works in game engine. So it really depends. I gave it my all to bring something so simple, yet powerful to be used in any animation. Yugioh stylized shadows will not be possible with normal editing. Each method has thier strengths.
@@activemotionpictures Wow, thanks for the quick response!
Awesome, sir. Thank you!!
using a Hero , and burstinatrix on top of that , u r a LEGEND my friend .
She's now a MOD on Master Duel ;)
Using this same concept to drive facial shapes based on camera position 🎥
Drivers are magic, but yeah! You can also do this.
I've been trying to use GPT to do that. For months. Can you share a file via blend exchange with me on how you achieved this?
I zoomed into the driver expression on the video. And I already showed the texture map. Basically you can use the video to make your own. But if you need the file, that was a patreon reward: https//patreon.com/3dcinetv
@@activemotionpictures I mean the original poster's face shapes with camera position/angle