Activemotionpictures
Activemotionpictures
  • Видео 412
  • Просмотров 2 924 266
Grease Pencil Retro cartoon 2D animation (+Geometry Nodes!)
We'll use Blender to create a retro 2D cartoon character similar to the Rubberhose style in the 1930's. We'll use the real-time compositor and Geometry Nodes in an easy setup.
Get the files: patreon.com/3dcinetv
********* CHAPTERS *************
0:00 Presentation
0:43 Grease Pencil drawing timelapse
7:47 Grease Pencil modifiers
8:27 Origin point
8:40 Geometry nodes setup
12:41 Align instances to camera
14:12 Setup Z depth pass
16:14 Solid white fill for GP
19:58 Adding a background
******* STORE ******
gumroad.com/3dcinetv
www.patreon.com/3dcinetv/shop
Просмотров: 214

Видео

Quick Motion capture in Blender using Quickmagic and expykit
Просмотров 762Месяц назад
⭐Register on Quickmagic.ai and get trial V coin credits: www.quickmagic.ai/register?code=3dmocap Get Expykit and support it's developer: ✨ballsandninjas.gumroad.com Get this model for Blender and Unreal 5: ✅ patreon.com/3dcinetv This is a 4-minute video showing you how to tag your Mixamo rig format to your Blender rigify rig using ExpyKit. The character in the video is Viper Sting. You can foll...
Solo Leveling (Shader Proof of Concept with Viper Sting)
Просмотров 789Месяц назад
⭐Get the model: patreon.com/3dcinetv Light vector for hair: ruclips.net/video/3DXeYmMjER4/видео.html 2D Stylized Anime Shaders in Blender training: ⭐www.wingfox.com/c/8560_34335_11091
Cuphead Anime Realtime Cell Shading Node in Blender
Просмотров 753Месяц назад
Get the BLENDER node in the video description, here: ⭐ruclips.net/video/XQsASM7TFWo/видео.html
Custom Light for Anime Hair (Blender 4.1)
Просмотров 4,9 тыс.Месяц назад
This video will show you how to create a custom light vector that makes hair react artistically for shadows for #anime models in #blender #3d CHAPTERS 0:00 Presentation 0:38 ViperSting model 0:45 HairTools addon 1:15 Hair Modeling 2:20 Hair UV unwrap 2:57 Vertex paint 5:50 Sharpen hair spikes after subdivision modifier 6:33 CUSTOM LIGHT VECTOR for HAIR 10:32 Smooth normals for hair and correct ...
The end of facial normal editing - Stylized Anime in Blender
Просмотров 6 тыс.2 месяца назад
We can art-direct shadows without the need for facial normal editing. ⭐Get the file: patreon.com/3dcinetv You can use your facial/mouth blendshapes in Blender and the shadows will never look bad. CHAPTERS 0:00 - Intro 0:44 - Basic concept 1:40 - Light threshold shader 3:38 - Shadow map 5:45 - Calculate offset 6:31 - Set Expression 8:12 - Application using head bone 10:55 - Final shader setup 11...
Quickmagic.ai⭐ Accurate motion capture video to Blender
Просмотров 3,9 тыс.3 месяца назад
Official website: www.quickmagic.ai Blender 2.92 download: www.blender.org/download/releases/2-92/ MMD Toolbox addon: github.com/powroupi/blender_mmd_tools Please click SUBSCRIBE, my channel has been shadowbanned because the lack of subscribing visitors. I want to make more videos but it's not worth it if there are no shares, comments or even "thanks". SOCIALS gumroad.com/3dcinetv patreon.com/3...
Yugioh 25th Century #Anime promos Reaction
Просмотров 9355 месяцев назад
#yugioh quarter century anniversary. Honest reaction to their anime PV. Which #Anime did you like the most? Check out my channel's video list to find the links for the files presented here. Thanks!
Blender to Snapchat AR (1/4)
Просмотров 7435 месяцев назад
As a Blender Foundation Certified Trainer, my job was to make sure to cover all technical aspects you might find when you integrate Blender into your pipeline. This is PART 1 of 4 video training series from Blender to Snapchat AR. Full course ⭐ 3dcinetv.gumroad.com/l/b2ar ⭐ PART 1 - Preparing your character (Modeling and Texturing) Files for the project (2020 September reward) patreon.com/3dcin...
FaceIT for Anime characters
Просмотров 2 тыс.6 месяцев назад
Face IT is a rigging addon to help you create the 52 ARkit blendshapes required for Vtubers in Blender. Get it here: ⭐ bit.ly/3nezlkc This video tutorial unveils the seamless process of harnessing Face IT to effortlessly generate the essential 52 ARkit blendshapes, empowering Vtubers to bring their digital avatars to life with unprecedented realism and emotion. Elevate your animation game and m...
2D Stylized Toon shader in Blender - (😉OC: Ghost)
Просмотров 3,5 тыс.6 месяцев назад
This is a quick preview to show you how to use Grease pencil strokes on top of your #3d #anime model in #blender. This model will be fully rigged and available for pledging patreons: ✅patreon.com/3dcinetv If you want to learn how to make this kind of character and style, check out my dedicated Stylized 2D Toon Shader in Blender course: www.wingfox.com/c/8560_34335_11091 As always, if you got an...
Level Up Your Art: Unleashing Thinner Lines with Blender Pencil+
Просмотров 4,4 тыс.6 месяцев назад
Level Up Your Art: Unleashing Thinner Lines with Blender Pencil
Create an Amazon Anime Catwoman 😻 in Blender
Просмотров 4,5 тыс.8 месяцев назад
Create an Amazon Anime Catwoman 😻 in Blender
3D Anime: How to install and use Pencil+ for Blender (Evangelion 3.1)⭐
Просмотров 13 тыс.8 месяцев назад
3D Anime: How to install and use Pencil for Blender (Evangelion 3.1)⭐
Mastering the Art of Baking Normals: Unleash Your Creativity with Stylish Fur
Просмотров 8908 месяцев назад
Mastering the Art of Baking Normals: Unleash Your Creativity with Stylish Fur
Chimeratech Rampage Dragon (Fan Animation) - CyberDragon deck
Просмотров 1,3 тыс.9 месяцев назад
Chimeratech Rampage Dragon (Fan Animation) - CyberDragon deck
Anime Metal Shader & Rig Types Revealed: Rigging Chimeratech Rampage Dragon in Blender 🐲
Просмотров 1,9 тыс.9 месяцев назад
Anime Metal Shader & Rig Types Revealed: Rigging Chimeratech Rampage Dragon in Blender 🐲
FaceIt Rig in 5 minutes⭐ EASY! (Blender addon)
Просмотров 18 тыс.10 месяцев назад
FaceIt Rig in 5 minutes⭐ EASY! (Blender addon)
Stylized Metallic Anime shader - CyberDragon (Yugioh GX)
Просмотров 1,6 тыс.10 месяцев назад
Stylized Metallic Anime shader - CyberDragon (Yugioh GX)
Blender stylized 70s Manga Shader (Koji Kabuto 3D model)
Просмотров 3,7 тыс.11 месяцев назад
Blender stylized 70s Manga Shader (Koji Kabuto 3D model)
2d Manga illustration Into 3d Mesh in Under 10 Minutes
Просмотров 6 тыс.11 месяцев назад
2d Manga illustration Into 3d Mesh in Under 10 Minutes
Animating in Blender with Depth: Unveiling the Power of ControlNet in Anime Rendering
Просмотров 4,8 тыс.Год назад
Animating in Blender with Depth: Unveiling the Power of ControlNet in Anime Rendering
Unlocking the Power of Stable Diffusion Normal Map and Inpaint (Prompt + Seed Tutorial included!)
Просмотров 10 тыс.Год назад
Unlocking the Power of Stable Diffusion Normal Map and Inpaint (Prompt Seed Tutorial included!)
Blender to Unreal 5 (Stylized Anime Shaders + Editing Normals) LIVESTREAM 🔔
Просмотров 16 тыс.Год назад
Blender to Unreal 5 (Stylized Anime Shaders Editing Normals) LIVESTREAM 🔔
Control Net - Stable Diffusion 🔔 Control the face expression using Blender
Просмотров 10 тыс.Год назад
Control Net - Stable Diffusion 🔔 Control the face expression using Blender
Blender 3.5 - Curve hair tutorial (Winged Kuriboh)
Просмотров 1,3 тыс.Год назад
Blender 3.5 - Curve hair tutorial (Winged Kuriboh)
Blender 3D Face normal editing timelapse (Lum Chan)
Просмотров 3,4 тыс.Год назад
Blender 3D Face normal editing timelapse (Lum Chan)
Blender 3.5 - Rigify Just Got Better! New facial controls!
Просмотров 9 тыс.Год назад
Blender 3.5 - Rigify Just Got Better! New facial controls!
Stable Diffusion Control Net - Use Blender 3.5+ to pose your model
Просмотров 46 тыс.Год назад
Stable Diffusion Control Net - Use Blender 3.5 to pose your model
Unbelievable Animation Trick: Link Rigs Automatically in Blender 3.5! | Galaxy Chan
Просмотров 2,2 тыс.Год назад
Unbelievable Animation Trick: Link Rigs Automatically in Blender 3.5! | Galaxy Chan

Комментарии

  • @emilsvfx
    @emilsvfx 3 дня назад

    there is Alternative to Multisense OSC ?

  • @callmenepo
    @callmenepo 8 дней назад

    I use mouse yo make characters.i need this tutorial. Please help me

    • @activemotionpictures
      @activemotionpictures 8 дней назад

      Check out the grease pencil playlist here in my channel.

    • @callmenepo
      @callmenepo 7 дней назад

      @@activemotionpictures thanks

  • @Mixxivita
    @Mixxivita 8 дней назад

    sooo how are we supossed to get models if patreon has a limit? like you literally say "get the model in patreon" and you cannot subscribe because limit for files rank has been reach

    • @activemotionpictures
      @activemotionpictures 8 дней назад

      you get the next available Tier. The 2 and 5 tiers are full. However, you can watch the video and recreate the function for your texture maps with the bone rotation.

    • @activemotionpictures
      @activemotionpictures 8 дней назад

      Yes, I've notified this to Patreon, that there are available slots in a certain tier, but new users cannot get access to those, they say: If a Patreon cancels, but remains as a member, that slot is not available.

  • @junfrong
    @junfrong 11 дней назад

    jam aint in strive

  • @SmashtoonGamer
    @SmashtoonGamer 11 дней назад

    Anyone got a new link to the vmds?

  • @jamaalsineke2405
    @jamaalsineke2405 13 дней назад

    Great tut...how would this translate to unreal engine?

    • @activemotionpictures
      @activemotionpictures 13 дней назад

      I got great news: Not only it translates to Unreal, but with the retargeter we can do more fun stuff with shaders. I'm just looking at how to bring such expressions between the shader and the exact bone's euler transformations. Once I figure that out, I'll publish something ;)

    • @jamaalsineke2405
      @jamaalsineke2405 13 дней назад

      @@activemotionpictures Thank you so much you're the most knowledgeable source on 3D anime on the internet...I really appreciate you Sir

    • @activemotionpictures
      @activemotionpictures 13 дней назад

      Consider joining my Patreon to get Discord benefits to know even more about the anime process and 3d models.

  • @DearBearDrinkingBeer
    @DearBearDrinkingBeer 13 дней назад

    Dude, I watched your courses, and they are terrible! Probably the worst course I've ever seen, no offense. The sound quality is poor, the images are bad, and the information delivery is sloppy. Please take a look at how other authors make their courses and redo yours properly.

  • @abigailmercer8762
    @abigailmercer8762 14 дней назад

    I can't seem to find the "assign tweak collections" - It's there, but there isn't a plus icon to add the thigh.L - there are a series of grey squares - is there something I'm missing on my end that you could possibly shed some light on?

  • @jamaalsineke2405
    @jamaalsineke2405 14 дней назад

    This is amazing...are there any tutorials you've made or channels you know of where they do this in unreal engine?

  • @jknMEMES
    @jknMEMES 15 дней назад

    Use a wave texture.

  • @vivektyagi6848
    @vivektyagi6848 16 дней назад

    Hi. Had a question. My character has 1 to 90 morph targets. On keyframe 0 there is the base character and The first morph target corresponds to animation keyframe # 1 going upto 91 for each of the corresponding morph targets. My question is how can I automatically bake All the 91 morph targets to the keyframe so my program can reimport it with all the morph targets. Also I may have more than 91 keyframes if I need to incorporate a few custom morph targets. So my requirement to bake more than 91 keyframes may arise too. Many many thanks for considering. Also why did you remove the keyframes after the morph target were set?

    • @activemotionpictures
      @activemotionpictures 16 дней назад

      When faceit creates the 54arkit blendshapes it does it by creating actions. Those actions get baked to morph targets (aka Blendshapes). If you only have blendshapes without controls, there is no way to export them (as actions) or use them (as actions). In this case, face it can go back and recreate actions for the facial poses if you have not baked them to blendshapes, and can also revert to actions after you've baked if you regenerate a new set of (action) facial poses *if you have not removed the facial rig*. In addition, only after the user removes FaceiT setup rig and controls, the operation to go back from baked blendshapes cannot be undone (or edited).

    • @vivektyagi6848
      @vivektyagi6848 16 дней назад

      ​@@activemotionpictures Many Thanks for responding. Let me understand the response.

  • @robbycrawford
    @robbycrawford 18 дней назад

    how do u add it to blender. I did the usual add-ons and it said successful but I dont see the faceit tab

    • @activemotionpictures
      @activemotionpictures 18 дней назад

      It works up to blender 3.6

    • @robbycrawford
      @robbycrawford 17 дней назад

      @@activemotionpictures I tried it for 3.3 and 3.6....it does not show up

    • @robbycrawford
      @robbycrawford 14 дней назад

      @@activemotionpictures no it does not work in 3.3 or 3.6

  • @user-db2dl7wz8y
    @user-db2dl7wz8y 23 дня назад

    cool, thanks for the info

  • @Infinite-Animation-Art
    @Infinite-Animation-Art 24 дня назад

    What is the software for the animation?😮

    • @activemotionpictures
      @activemotionpictures 23 дня назад

      Blender. Your scene is 3d, but you can 2D draw creating (shift+A) in the viewport > grease pencil object, and start drawing. Check out my channel's Grease Pencil playlist to learn from scratch.

  • @shivangipriya4153
    @shivangipriya4153 27 дней назад

    Do here the video to learn from you

  • @friexino6580
    @friexino6580 Месяц назад

    cab the grease pencil follow a rig?

  • @_.saurav23
    @_.saurav23 Месяц назад

    how to learn this?

  • @serjik_lol
    @serjik_lol Месяц назад

    MMD CREATORS EATING WELL !

  • @indecentparodies
    @indecentparodies Месяц назад

    So it only works on pmx files?

  • @screenkiduniya3717
    @screenkiduniya3717 Месяц назад

    Question- how 3d textures are used in modern anime? And what are its limitations I have lot of questions to ask and vide idea to suggest😅

    • @activemotionpictures
      @activemotionpictures Месяц назад

      Any texture that looks like a computer pattern, should be simplified so it looks like a human did it. Procedural painterly strokes for backgrounds work well.

    • @screenkiduniya3717
      @screenkiduniya3717 Месяц назад

      @@activemotionpictures arigato gozaimash

  • @gameminati5523
    @gameminati5523 Месяц назад

    Will this work in blender 4.1??

  • @mahirali6113
    @mahirali6113 Месяц назад

    i cant seem to find the convert materials for cycles button in mdd, any idea?

  • @trangthao8705
    @trangthao8705 Месяц назад

    Hello, could you share your video reference ? The girl is hot😂 Tks

  • @CGDive
    @CGDive Месяц назад

    Good workflow!

  • @manpro1336
    @manpro1336 Месяц назад

    Need tutorials

  • @Vandita3344
    @Vandita3344 Месяц назад

    I love this anime so MUCH!!! My fav twist when the dragon were the good guys all along. Thanks for uploading this video. <3

    • @activemotionpictures
      @activemotionpictures Месяц назад

      I wish they did a second season. The robots were amazing, not to mention characters and story+

  • @sandu9779
    @sandu9779 Месяц назад

    That is very cool and I hope if your channel pops off you will get a little rid of the bg noise. Cause this is exactly what I was looking for

  • @misterprickly
    @misterprickly Месяц назад

    At the 43sec mark... What am I looking at?! The letters look scrambled.

    • @activemotionpictures
      @activemotionpictures Месяц назад

      This video is an early prototype. Read the video description for the FINAL NODE SETUP url video.

    • @misterprickly
      @misterprickly Месяц назад

      @@activemotionpictures Ah.

  • @mrcrizsty9675
    @mrcrizsty9675 Месяц назад

    Do you have any tips for the hairtools addon

    • @activemotionpictures
      @activemotionpictures Месяц назад

      Yes! And I will be posting a dedicated video, soon.

    • @TripleM24
      @TripleM24 Месяц назад

      @@activemotionpictures you are the GOAT!

  • @trangthao8705
    @trangthao8705 Месяц назад

    Nice

  • @sebastianvera4371
    @sebastianvera4371 Месяц назад

    Osum

  • @AA-hx8rl
    @AA-hx8rl Месяц назад

    Nice !!!!

    • @activemotionpictures
      @activemotionpictures Месяц назад

      I hope you can use this setup for your blender anime characters :)

    • @AA-hx8rl
      @AA-hx8rl Месяц назад

      @@activemotionpictures Surely, and thank you !

  • @cactus4764
    @cactus4764 Месяц назад

    Great tutorial as always

  • @activemotionpictures
    @activemotionpictures Месяц назад

    Get the completed file here ⭐patreon.com/3dcinetv

  • @BonkBonkad
    @BonkBonkad Месяц назад

    how do i find my port number for specific aplication..

  • @Damian_h
    @Damian_h Месяц назад

    bro can i send you a mail showing you a picture of the character im working on and see if u can give me some tips about how to rig that model thats driving me insane. Btw great tutorial man this one ring a bell on my head a gave me an insight about how i should tackle the problem im currently having.

    • @activemotionpictures
      @activemotionpictures Месяц назад

      I am always sharing advice on patreon.com/3dcinetv - which also gives you access to Discord benefits

  • @TheRealJerseyJoe
    @TheRealJerseyJoe 2 месяца назад

    Did you ever find a solution to this? If so you could describe the solution? Cheers !

    • @activemotionpictures
      @activemotionpictures 2 месяца назад

      I don't exactly remember (after all these years) but it had to do with the order of operations. I was using "Animation" instead of "Modeling" at the top bar. Then I moved those operation modes in the the cloned head. And I also remember unparenting the main head bone from all the null reformers. The original head (and it's weights) will drive the cloned head deformation, and there should be no double transform.

    • @TheRealJerseyJoe
      @TheRealJerseyJoe 2 месяца назад

      @@activemotionpictures -- Ah OK sure, that makes perfect sense. BTW - thanks so much for the kind reply. Cheers M8 !

  • @toapyandfriends
    @toapyandfriends 2 месяца назад

    Thank you very much for this!!!

  • @danielnorton9803
    @danielnorton9803 2 месяца назад

    How do you actually get this working in a game engine like Unity or Unreal?

    • @activemotionpictures
      @activemotionpictures 2 месяца назад

      Because you can offset the U value by the rotation of the head bone.

  • @its_windy_outside
    @its_windy_outside 2 месяца назад

    Learned even more than I was searching for, great tutorial!

  • @GriffinFire101
    @GriffinFire101 2 месяца назад

    do you happen to know what the diversity map does?

    • @activemotionpictures
      @activemotionpictures 2 месяца назад

      Is it a black and white map? Either the thickness of the rim light or the thickness of the outline. Describe what you refer to with " diversity".

    • @GriffinFire101
      @GriffinFire101 2 месяца назад

      @@activemotionpictures when ripping from GBVS Rising the characters have a "bloom" and a "diversity" map. bloom is obvious but i was wondering if the diversity map had anything important. maybe its a Rising specific thing.

  • @87render_official
    @87render_official 2 месяца назад

    amazing!

  • @anneewazhere7578
    @anneewazhere7578 2 месяца назад

    Thank you for the great (as always!) tutorial. What method do you think is better, this one or your Guilty gear one? However you interpret better, that is.

    • @activemotionpictures
      @activemotionpictures 2 месяца назад

      This video was higly requested as to how to stylize the shadows easier. It also works in game engine. So it really depends. I gave it my all to bring something so simple, yet powerful to be used in any animation. Yugioh stylized shadows will not be possible with normal editing. Each method has thier strengths.

    • @anneewazhere7578
      @anneewazhere7578 2 месяца назад

      @@activemotionpictures Wow, thanks for the quick response!

  • @lulislucart
    @lulislucart 2 месяца назад

    Awesome, sir. Thank you!!

  • @tcgerbilheroes4386
    @tcgerbilheroes4386 2 месяца назад

    using a Hero , and burstinatrix on top of that , u r a LEGEND my friend .

  • @killxtra
    @killxtra 2 месяца назад

    Using this same concept to drive facial shapes based on camera position 🎥

    • @activemotionpictures
      @activemotionpictures 2 месяца назад

      Drivers are magic, but yeah! You can also do this.

    • @stresseddude
      @stresseddude 13 дней назад

      I've been trying to use GPT to do that. For months. Can you share a file via blend exchange with me on how you achieved this?

    • @activemotionpictures
      @activemotionpictures 13 дней назад

      I zoomed into the driver expression on the video. And I already showed the texture map. Basically you can use the video to make your own. But if you need the file, that was a patreon reward: https//patreon.com/3dcinetv

    • @stresseddude
      @stresseddude 13 дней назад

      @@activemotionpictures I mean the original poster's face shapes with camera position/angle